Simulating Pantograph Relief Etchings

Long time Studio Artist users know that i’m a big fan of looking for ways to use Studio Artist to emulate various archaic printing technologies of the past. Richard Benson’s book on ‘The Printed Picture’ has a section that talks about the use of the pantograph in the 19th century to make reproductive etchings of…

The Joy of Displacement Mapping

Displacement mapping is an extremely useful technique to master and include in your digital effects toolbox. By displacement, we typically mean that individual pixels in the processed image are generated from different spatially modulated positions in the image. So you can think of displacement mapping as being a warp process. A second image is used…

Iterative Paint Strategies

I’ve recently been exploring the notion of using Paint Action Sequence (PASeq) keyframing to build iterative paint strategies. As we have discussed in previous posts, a paint strategy is a series of different steps that work together over time to build up a particular artistic style or emulative technique. Using the PASeq timeline and it’s…

Constructing a Paint Strategy

I had a conversation with a Studio Artist user recently about different approaches to building ‘paint strategies’, and thought it was worth repeating some of that conversation here for other users. By ‘paint strategies’,I mean the different approaches one can take to building up a custom art process to create some kind of finished piece…

Paint Synth Regionization

There are a number of different path start generators in the Studio Artist Paint Synthesizer that support paint regionization. What this means is that the paint synthesizer analyzes your source image and then breaks it into a series of different geometric regions and paints in each region individually. This is an alternative approach to the…